🎨MythicMobs setup

Make sure to setup a regular mythicmob with your animation from start to death will be the entire animation. When making a mob, make sure to also add a skill that will remove the mob after the correct time too. Or else the animation will persist eternally and cause lag. For instance in this death animation "death-spike" i have the anim-death-spike skill present. That skill will delete the mob after a certain amount of ticks that works with my animation. This means after 85 ticks (4.25 seconds) the mythicmob will dissapear preventing lag. This example also integrates ModelEngine via Mythicmobs for a 3D custom model animation with a Resource Pack.

death-spike:
  Type: ITEM_DISPLAY
  Display: ' '
  health: 50
  Options:
    Collidable: false
    Despawn: persistent
  Skills:
  - model{m=death_spike;d=false} @self ~onSpawn
  - skill{s=anim-death-spike} @self ~onSpawn
  Options:
    Despawn: false
    NoGravity: true
    NoAI: true
    Invincible: true
anim-death-spike:
  Cooldown: 1
  Skills:
  - delay 85
  - remove @self

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